Articles in Featured
Were or are you still an avid player of Scrabulous, the word game application that took the social network, Facebook, by storm? If so, then you were one of thousands, nay hundreds of thousands, of people who were gripped by what was, in a sense, a rip-off of Scrabble.
One of the most prolific and talented game creators on Facebook is a chappy called Kevin Owocki who has been providing more than a few extra reasons to log on the site.
But if you think Scrabulous is perhaps treading a fine copyright line, then Mr Owocki tends to not only cross it but reach the pavement on the other side.
When we watch films, we escape into a world of fantasy, becoming enthralled by the moving pictures, the blisteringly loud sound and the engrossing plots.
There’s something magical about the movies – it’s why we adore actors and directors and pay billions of pounds each year to watch their end results.
But just as much as we enjoy watching the blockbusters, we also find fun in making our own films.
“It’s important to look at the difference between homebrew games and movies. It comes down to time and investment. It’s easy to just point a camera at something and post it on YouTube but the process of creating a quality game even with basic graphics is a very time intensive process.” We chat to Jacob Repp.
How do we compete against games with increasingly realistic graphics? Well, we don’t, at least not in a graphical sense. We believe that we can use our smallness as a strength, not a weakness, so instead we experiment with off-the-wall concepts and ideas that bigger companies usually wouldn’t go near.
Why aren’t videogames funny? Monkey Island creator Ron Gilbert feels insulted.
Indie game Machinarium is set to be released this autumn and the developer is allowing gamers who pre-order to save some cash.
By going to www.machinarium.com/preorder.html players are able to get the game for …
Development of intellectual property in games in the UK has slowed down over the past five years, a survey published today reveals.
Games industry executives say an increasing number of developers are moving …





