Indie game developers given a boost with new group
November 13, 2009 – 2:17 pm | 200 Comments

Over the past couple of years, we’ve been blessed with some stunning indie games from Braid to World of Goo.
But not every great independently-produced game proves to be a success – which is why a …

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Social gaming – is it the future for indie?
October 18, 2009 – 6:35 pm | 56 Comments
Social gaming – is it the future for indie?

Were or are you still an avid player of Scrabulous, the word game application that took the social network, Facebook, by storm? If so, then you were one of thousands, nay hundreds of thousands, of people who were gripped by what was, in a sense, a rip-off of Scrabble.

Creating killer Facebook apps
October 12, 2009 – 7:34 pm | No Comment
Creating killer Facebook apps

One of the most prolific and talented game creators on Facebook is a chappy called Kevin Owocki who has been providing more than a few extra reasons to log on the site.

But if you think Scrabulous is perhaps treading a fine copyright line, then Mr Owocki tends to not only cross it but reach the pavement on the other side.

Rise of Machinima
October 9, 2009 – 7:39 pm | 146 Comments
Rise of Machinima

When we watch films, we escape into a world of fantasy, becoming enthralled by the moving pictures, the blisteringly loud sound and the engrossing plots.

There’s something magical about the movies – it’s why we adore actors and directors and pay billions of pounds each year to watch their end results.
But just as much as we enjoy watching the blockbusters, we also find fun in making our own films.

Gunning for victory
October 4, 2009 – 7:37 pm | No Comment
Gunning for victory

“It’s important to look at the difference between homebrew games and movies. It comes down to time and investment. It’s easy to just point a camera at something and post it on YouTube but the process of creating a quality game even with basic graphics is a very time intensive process.” We chat to Jacob Repp.

Photorealism is not viable for indies
October 3, 2009 – 7:31 pm | No Comment
Photorealism is not viable for indies

How do we compete against games with increasingly realistic graphics? Well, we don’t, at least not in a graphical sense. We believe that we can use our smallness as a strength, not a weakness, so instead we experiment with off-the-wall concepts and ideas that bigger companies usually wouldn’t go near.

Starting up was a pain in the ass
October 2, 2009 – 3:36 pm | No Comment
Starting up was a pain in the ass

Oddworld’s Lorne Lanning shares his frustration

Monkey Island creator Ron Gilbert gets serious
October 1, 2009 – 2:18 pm | No Comment
Monkey Island creator Ron Gilbert gets serious

Why aren’t videogames funny? Monkey Island creator Ron Gilbert feels insulted.

Machinarium gearing up for release
September 20, 2009 – 5:38 pm | No Comment
Machinarium gearing up for release

Indie game Machinarium is set to be released this autumn and the developer is allowing gamers who pre-order to save some cash.
By going to www.machinarium.com/preorder.html players are able to get the game for …

Brain-drain threatens UK games industry
August 27, 2009 – 11:05 am | No Comment
Brain-drain threatens UK games industry

Development of intellectual property in games in the UK has slowed down over the past five years, a survey published today reveals.
Games industry executives say an increasing number of developers are moving …

Play and pay… that’s the way
August 24, 2009 – 7:30 pm | No Comment
Play and pay… that’s the way

Paul Carruthers ponders Nintendo’s latest move